/*
 * Copyright (C) 2011 Urals State University,
 * Department of Mathematics and Mechanics
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package ru.edu.usu.cs.bubbles.engine.box2d;

import ru.edu.usu.cs.bubbles.engine.Wall;
import ru.edu.usu.cs.bubbles.engine.box2d.colliders.Collider;
import ru.edu.usu.cs.bubbles.utils.Point;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;

public class Box2dWall extends Wall implements Box2dEntity {
	private Body wallBody;
	private Collider collider = null;
	
	protected Box2dWall(Body wall, float width, float height, float angle) {
		super(width, height, angle);
		
		PolygonShape wallshape = new PolygonShape();
		wallshape.setAsBox(width / 2, height / 2, new Vector2(0, 0), angle);
		
		FixtureDef wallFixtureDef = new FixtureDef();
		wallFixtureDef.shape = wallshape;
		//wallFixtureDef.density = 1.0f;
		//wallFixtureDef.restitution = 1.0f;
		
		wallBody = wall;
		Fixture wallFixture = wallBody.createFixture(wallFixtureDef);
		wallFixture.setGameEntity(this);
		wallshape.dispose();
		wallBody.setType(BodyDef.BodyType.StaticBody);
	}
	
	@Override
	public Point getPosition() {
		return wallBody.getPosition();
	}

	@Override
	public Body getBody() {
		return wallBody;
	}
	
	@Override
	public Collider getCollider() {
		return collider;
	}

	@Override
	public void setCollider(Collider collider) {
		this.collider = collider;
	}
}
